Chapter 4759 Murderous Intent on a Rainy Night (5)
Chapter 4759 Murderous Intent on a Rainy Night (5)
Chapter 4759 Murderous Intent on a Rainy Night (Part 5)
And it was true. As Batman from Arkham ran up the spiral staircase, he glanced back and saw Schiller just opening the door and coming in. This made Batman realize that the game's balance was actually quite well-designed; the ghosts seemed to get stuck in all sorts of things, which bought them time to escape.
Playing with doors is a good tactic, which led Arkham Batman to decide to circle around Schiller in the castle. There are many doors and obstacles here, which should be able to slow him down effectively in the real world.
He sprinted up to the third floor, randomly chose a room to hide in, and didn't linger long in the bedroom. Instead, he rushed to the balcony and began checking the camera. The balcony was a good place to attack or retreat—if Schiller came in from the room, he would jump down; if he saw him from outside, he would come inside.
Picking up the camera again, a new photo appeared in Arkham Batman's view: Schiller walking towards the door, knife in hand. A skill icon and some description appeared on the photo:
"Bloodthirsty Blade: Upon first hit on a tracked target, gain 30 Wild Hunt points; if the hit triggers the 'God of the Wild Hunt' state, cancel the cooldown of the next 'Pursuit Mark' skill, gain a 50% movement speed bonus, and a 20% damage bonus; if the hit hits the same target again, ignore all damage immunity effects and health of the target, putting them into a near-death state."
Batman from Arkham stared at the camera for a long time, finally letting out a deep sigh. No wonder it took so long to load; Dr. Manhattan must have thoroughly studied Schiller's abilities to create this whole set of skills for him.
Even with just this one skill description, Arkham Batman can tell that the ghosts' skills are much richer than those of humans; at least Arkham Batman doesn't have an energy bar like the Wild Hunt.
Based on current information, Schiller likely uses "hunting marks" to track his prey. Once he catches it, he can start attacking, which accumulates Wild Hunt points. After accumulating enough points, he can unleash his ultimate attack, which increases both speed and damage. Moreover, if he lands two consecutive hits, the second hit will be fatal.
Schiller must have activated "Bloodthirst Blade" first, rushed up to Black Widow, and landed a single blow. He then had just enough points, so he activated Wild Hunt, intending to land two more blows. But both of them reacted extremely quickly, interrupting him instantly. If he had landed the second blow, Black Widow would have been dead.
However, the skill description says "near death," which means that dying won't necessarily mean you're out of the game; there might still be a chance to save you, which is a bit merciful from the developers.
However, Arkham Batman also had some doubts: if the ultimate move can be interrupted so easily, then the Ghost is actually at a disadvantage. All the points he painstakingly accumulated can be interrupted by a small skill, and opening doors and vaulting over obstacles is very slow, which is actually not fair to the Ghost.
Batman from Arkham always felt that Schiller had more than just this one skill set; otherwise, the elevator wouldn't have taken so long to load. He still couldn't let his guard down.
Batman from Arkham examined the camera again, but after opening it, there was a 10-minute countdown, presumably a cooldown period; and the skill he had just used also had a 12-minute cooldown, much longer than the other two puzzle-solving skills. He still had to be careful not to let Schiller catch him during his skill downtime.
What worries Batman Arkham is that Schiller has come looking for Black Widow. Does that mean Number One is dead? He used to think that once someone was dead, they were dead, but now it seems that even if they were killed, there might still be hope. Batman Arkham wonders if he should go find Number One and see if he can save him.
Just then, a figure jumped to his side—it was Scarlet Spider-Man. Arkham Batman quickly handed him the photo he had found and said, "Go look around this window for any clues."
Scarlet Spider took it, raised an eyebrow, and said, "I've seen this window before, on the second floor of that tower on the east side. But it's very narrow there; if I run into him, I won't be able to escape."
After a brief hesitation, Batman from Arkham said, "I'll go with you. I have a puzzle-solving speed-up ability. You watch the door for me, and I'll solve the puzzles. Once he comes, you run."
Scarlet Spider-Man nodded and said, "But I already know I'm not Number 1, but Number 2. He shouldn't be in a hurry to kill me."
Batman Arkham's heart sank: now Number One could only be Rorschach or Constantine. Which one was Number One was terrible news, because neither of them could possibly hold off Schiller properly. No wonder Schiller had approached Natasha so quickly.
But then he thought about it again and realized that something was wrong. Natasha was number 4, so if he was going to look for someone, he should look for Scarlet Spider, number 2. Could it be that he just happened to run into her?
However, this would mean Spider-Man couldn't guard the gate for him, otherwise it would likely attract Schiller's attention. He said to Scarlet Spider, "Number One might already be down; you should be his target now. Can you hold him off for a while?"
“No problem, I’ll lead him to the west. You hurry up and solve the mystery.” Scarlet Spider nodded.
Batman Arkham liked his decisive personality, but he still gave him an extra piece of advice: "Don't let him hit you a second time. If you can't hold him off, run back. I have crowd control abilities."
Scarlet Spider nodded and left, while Arkham Batman headed towards the eastern tower. The place was easy to find, as it extended from the third floor; he simply needed to walk to the far left of the third floor, enter the door, and then follow the narrow spiral staircase upwards.
Batman Arkham was extremely cautious, which wasn't surprising given his seemingly mindless struggle against thin air—who knew if Schiller had activated Wild Hunt again? That speed just now was terrifying; a distance of about 100 yards, covered in less than two seconds, and the knife was still about 15 yards long. In other words, in one step, the knife would already be at his face. It was truly unbelievable.
Upon arriving at the door, he discovered that this place required a key. Arkham Batman sighed: "Dr. Manhattan, well done! Don't tell me the key is in some box that requires solving math problems."
He was right; this time it wasn't a math problem, but a spot-the-difference exercise. Next to the tower's door was another door with the same pattern, but it could be pushed open. Inside was a library with three walls of large bookshelves. Arkham Batman needed to find the differences in each shelf, pull out the books, and finally find the key behind one of the shelves.
Although this puzzle couldn't be sped up, Arkham Batman possessed the ability to "fly crucial clues," which he could even use on the book, so he solved it in less than two minutes. But as soon as he stepped out of the door, he saw the black figure entering through the main entrance through the third-floor atrium.
Even Batman from Arkham was momentarily speechless. He had been moving fast enough, but Spider-Man couldn't even last five minutes?
That makes sense. Spider-Man's high mobility means that his ability to fight head-on is not very strong. Most of the time, he still has to avoid battle. It would be too difficult for him to hold off Schiller in a head-on fight.
But as Schiller walked in, Arkham Batman smelled not only the dampness of the rain but also a strong stench of blood. However, he didn't think much of it, because Schiller's slashing motions were still fresh in his mind; it would be strange if he didn't have blood on him, and it was perfectly normal for him to smell of blood.
Arkham Batman quickly grabbed his key, opened the door, and went inside. Although he could still escape, if Schiller had just unleashed his ultimate attack, he probably wouldn't have enough points left. As long as he didn't get a fatal blow, Arkham Batman could try to maneuver.
He ran quickly up the narrow spiral staircase to the top floor of the tower, and sure enough, in the topmost room, he saw the strangely patterned window. Even more amazing, there was a magic circle inside the room.
Arkham Batman sighed. It was best not to make him go find any more props to put up; Schiller should be almost at the tower by now. By the time he finished searching for props, Schiller would probably be a sashimi sashimi.
Fortunately, the game's balance is decent. As soon as Arkham Batman stepped into the magic circle, the runes began to spin and combine. This would take some time, but it could undoubtedly be completed instantly. Arkham Batman breathed a sigh of relief.
However, he hesitated for a moment: his Focus skill's bonus increased the closer the ghost was, and Schiller was almost there. Once activated, the seal should be completed quickly. After the seal, Schiller should be weakened, and he should be able to escape then.
Batman Arkham planned this, estimating the time it would take for Schiller to come upstairs, and activating his skill the instant he heard footsteps. Sure enough, the runes spun rapidly, and by the time Schiller stood outside the door, he was already a blur.
As the background music began, the seal was instantly completed. Contrary to Arkham Batman's prediction that "Schiller would become weak," a white light did indeed appear around Schiller, but he seemed unaffected and continued his relentless advance.
The room was small, with nowhere to hide, so Schiller didn't need to pinpoint the exact location and simply swung his sword. Arkham Batman rolled, but unfortunately, this didn't force a dodge; it simply changed the blow that was supposed to land on his chest into a slash on his shoulder. Calling it a slash isn't entirely accurate; it grazed the shoulder blade, but a large gash was still cut open.
Arkham Batman didn't even have time to pay attention; he turned around and swung his cloak wildly. The cloak's dizzying effect caused Schiller to be stunned for two seconds, and Arkham Batman instantly rushed past him, not forgetting to close the door after he rushed out, trying to use the door to trap Schiller.
He had only taken two steps outside when he heard two sharp "crack" sounds as the gleaming tip of a knife pierced through the door panel, followed by a loud "bang" as the entire door shattered into pieces.
Arkham Batman took a deep breath: Schiller can still score? ???
Wait a minute. Batman from Arkham suddenly realized a problem. Although the backstory said that a demon possessed the eldest son of the Valais family, it didn't say that Schiller was the eldest son. What if he was the demon?
Logically, sealing the demon should have saved the eldest son, but sealing the demon would also harm it, and Schiller would definitely have a skill that makes him stronger the more he is injured—wouldn't sealing the demon be equivalent to strengthening Schiller?!
"The plot has misled me!" Batman Arkham lamented to himself.
met free